AI Insights · Timothy · January 2022
Top 5 Mech Games Performance on Unified Platform in Latin America Q4 2021
In Q4 2021, the top 5 mech games in Latin America saw varied performance trends in terms of downloads, revenue, and active users. Here are the highlights based on data from Sensor Tower.
In Q4 2021, the top 5 mech games in Latin America showed diverse trends in weekly downloads, revenue, and active users. Below is a detailed analysis of their performance.
Metal Revolution from Yoozoo (Singapore) Pte. Ltd experienced significant fluctuations. Weekly revenue peaked at around $5.2K in early November but saw a decline towards the end of the year, settling at approximately $1.6K in the final week of December. Downloads surged in mid-October, reaching a high of about 1.34M, but gradually decreased to around 156K by the end of December. Active users mirrored this trend, peaking at over 1.23M in early November before dropping to roughly 325K by the end of the quarter.
Robot Game: Car Robot by Zego Global Publishing had a notable start with weekly downloads peaking at over 327K in mid-October. However, downloads declined steadily to around 43K by the end of December. Active users also saw a high of approximately 470K in early October before decreasing to about 76K by the end of the quarter. Revenue for this game was negligible throughout the period.
Limo Robot Car Game:Robot Game from Happy Family Studio showed a moderate performance with a peak in downloads reaching around 238K in late October. This number gradually decreased, ending the year at approximately 79K. Active users followed a similar pattern, peaking at about 304K in late October and stabilizing at around 176K towards the end of December. Weekly revenue saw minor fluctuations, peaking at $114 in late October and remaining relatively low throughout the quarter.
War Robots Multiplayer Battles by MY.GAMES B.V. showed consistent performance. Weekly revenue remained steady, peaking at about $82K in late December. Downloads fluctuated, with a peak of around 103K in mid-November and a low of approximately 47K in mid-December. Active users exhibited a steady trend, peaking at about 423K in mid-November and ending the quarter at roughly 378K.
Mech Arena - Shooting Game from Plarium Global Ltd saw a stable performance in terms of revenue, peaking at around $28K in late December. Downloads showed a declining trend throughout the quarter, starting at around 102K in late September and ending at approximately 34K in the final week of December. Active users decreased steadily from about 436K in late September to around 286K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit the Sensor Tower website.